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* Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array |
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.. | ||
Backends | ||
Common | ||
Input | ||
Integration | ||
Output | ||
Renderer | ||
AudioManager.cs | ||
Constants.cs | ||
ResultCode.cs | ||
Ryujinx.Audio.csproj |