Ryujinx/Ryujinx.Graphics.Gpu
2022-07-15 09:24:13 -03:00
..
Engine Reduce some unnecessary allocations in DMA handler (#2886) 2022-07-14 15:45:56 -03:00
Image Avoid scaling 2d textures that could be used as 3d (#3464) 2022-07-15 09:24:13 -03:00
Memory Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
Shader Propagate Shader phi nodes with the same source value from all blocks (#3457) 2022-07-12 00:36:58 +02:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Prefetch capabilities before spawning translation threads. (#3338) 2022-05-14 11:58:33 -03:00
GraphicsConfig.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00