cc298c676a
* Enable from Ryujinx.conf * Adapt to use OpenTK.NetStandard * Implement usage of UBOs for GLSL and SPIR-V * Fix a NVidia related issue * Use constant from UniformBinding
4 lines
No EOL
75 B
C#
4 lines
No EOL
75 B
C#
namespace Ryujinx.Graphics.Gal.Shader
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{
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public class ShaderIrNode { }
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} |