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Helper
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Miria: The Death of OpenTK 3 (#2194)
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2021-04-14 12:28:43 +02:00 |
Image
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OpenGL: Fix blit from non-multisample to multisample texture (#3596)
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2022-09-19 16:12:56 -03:00 |
Queries
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
BackgroundContextWorker.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
Buffer.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
Constants.cs
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Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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2020-10-25 17:23:42 -03:00 |
Debugger.cs
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Rename DebugLevel Performance to Slowdowns (#1450)
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2020-08-07 15:30:06 +02:00 |
DrawTextureEmulation.cs
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Implement DrawTexture functionality (#2747)
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2021-11-10 15:37:49 -03:00 |
EnumConversion.cs
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Add alternative "GL" enum values for StencilOp (#3321)
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2022-05-05 21:16:58 +02:00 |
FormatInfo.cs
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Add basic error logging to the GPU
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2020-01-09 02:13:00 +01:00 |
FormatTable.cs
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Vulkan: Add ETC2 texture formats (#3576)
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2022-08-16 15:42:42 +02:00 |
Framebuffer.cs
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OpenGL: Fix clears of unbound color targets (#3564)
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2022-08-08 17:39:22 +00:00 |
Handle.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
HwCapabilities.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
IOpenGLContext.cs
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Miria: The Death of OpenTK 3 (#2194)
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2021-04-14 12:28:43 +02:00 |
OpenGLRenderer.cs
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OpenGL: Fix blit from non-multisample to multisample texture (#3596)
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2022-09-19 16:12:56 -03:00 |
PersistentBuffers.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |
Pipeline.cs
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OpenGL: Fix blit from non-multisample to multisample texture (#3596)
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2022-09-19 16:12:56 -03:00 |
Program.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ResourcePool.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |
Ryujinx.Graphics.OpenGL.csproj
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misc: Clean up of CS project after Avalonia merge (#3340)
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2022-05-15 16:02:15 +02:00 |
Sync.cs
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Only flush commands when creating sync on Intel/AMD (windows) (#2165)
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2021-04-03 11:10:37 +11:00 |
VertexArray.cs
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OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
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2022-08-11 20:21:56 -03:00 |
Window.cs
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Avalonia - Use embedded window for avalonia (#3674)
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2022-09-19 15:05:26 -03:00 |