4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
117 lines
2.9 KiB
C#
117 lines
2.9 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
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public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
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{
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/// <summary>
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/// The magic of the performance header.
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/// </summary>
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public uint Magic;
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/// <summary>
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/// The total count of entries in this frame.
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/// </summary>
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public int EntryCount;
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/// <summary>
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/// The total count of detailed entries in this frame.
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/// </summary>
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public int EntryDetailCount;
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/// <summary>
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/// The offset of the next performance header.
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/// </summary>
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public int NextOffset;
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/// <summary>
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/// The total time taken by all the commands profiled.
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/// </summary>
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public int TotalProcessingTime;
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/// <summary>
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/// The count of voices that were dropped.
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/// </summary>
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public uint VoiceDropCount;
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/// <summary>
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/// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
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/// </summary>
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public ulong StartRenderingTicks;
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/// <summary>
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/// The index of this performance frame.
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/// </summary>
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public uint Index;
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/// <summary>
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/// If set to true, the DSP is running behind.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsDspRunningBehind;
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public int GetEntryCount()
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{
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return EntryCount;
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}
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public int GetEntryCountOffset()
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{
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return 4;
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}
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public int GetEntryDetailCount()
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{
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return EntryDetailCount;
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}
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public void SetDspRunningBehind(bool isRunningBehind)
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{
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IsDspRunningBehind = isRunningBehind;
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}
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public void SetEntryCount(int entryCount)
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{
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EntryCount = entryCount;
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}
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public void SetEntryDetailCount(int entryDetailCount)
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{
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EntryDetailCount = entryDetailCount;
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}
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public void SetIndex(uint index)
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{
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Index = index;
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}
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public void SetMagic(uint magic)
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{
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Magic = magic;
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}
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public void SetNextOffset(int nextOffset)
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{
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NextOffset = nextOffset;
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}
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public void SetStartRenderingTicks(ulong startTicks)
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{
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StartRenderingTicks = startTicks;
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}
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public void SetTotalProcessingTime(int totalProcessingTime)
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{
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TotalProcessingTime = totalProcessingTime;
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}
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public void SetVoiceDropCount(uint voiceCount)
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{
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VoiceDropCount = voiceCount;
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}
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}
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}
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