Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 6bfe4715f0
Initial conditional rendering support (#1012)
* Initial conditional rendering support

* Properly reset state

* Support conditional modes and skeleton a counter cache for future host conditional rendering

* Address PR feedback
2020-04-22 16:00:11 +10:00
..
Engine Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
Image Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Memory Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
Shader Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
State Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
Synchronization SurfaceFlinger v2 (#981) 2020-04-22 14:10:27 +10:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
DmaPusher.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
GpuContext.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
GraphicsConfig.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
MacroInterpreter.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Ryujinx.Graphics.Gpu.csproj Update .NET Core to 3.1, and update NuGet Packages (#1121) 2020-04-22 14:13:41 +10:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00