Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeHfmaReg.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

31 lines
1,007 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeHfmaReg : OpCodeHfma, IOpCodeHfma, IOpCodeReg
{
public Register Rb { get; }
public bool NegateB { get; }
public bool NegateC { get; }
public bool Saturate { get; }
public FPHalfSwizzle SwizzleB { get; }
public FPHalfSwizzle SwizzleC { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaReg(emitter, address, opCode);
public OpCodeHfmaReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
SwizzleB = (FPHalfSwizzle)opCode.Extract(28, 2);
NegateC = opCode.Extract(30);
NegateB = opCode.Extract(31);
Saturate = opCode.Extract(32);
SwizzleC = (FPHalfSwizzle)opCode.Extract(35, 2);
}
}
}