Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeMemory.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

30 lines
914 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeMemory : OpCode, IOpCodeRd, IOpCodeRa
{
public Register Rd { get; }
public Register Ra { get; }
public int Offset { get; }
public bool Extended { get; }
public IntegerSize Size { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeMemory(emitter, address, opCode);
public OpCodeMemory(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Offset = (opCode.Extract(20, 24) << 8) >> 8;
Extended = opCode.Extract(45);
Size = (IntegerSize)opCode.Extract(48, 3);
}
}
}