Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTld4s.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

26 lines
793 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTld4s : OpCodeTextureScalar
{
public bool HasDepthCompare { get; }
public bool HasOffset { get; }
public int GatherCompIndex { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4s(emitter, address, opCode);
public OpCodeTld4s(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasDepthCompare = opCode.Extract(50);
HasOffset = opCode.Extract(51);
GatherCompIndex = opCode.Extract(52, 2);
IsFp16 = opCode.Extract(55);
ComponentMask = Rd1.IsRZ ? 3 : 0xf;
}
}
}