Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
..
Engine Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Image Add sampler border color support on the GPU (#893) 2020-01-17 09:55:38 +01:00
Memory Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Shader Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
State Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
ClassId.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Constants.cs Address PR feedback 2020-01-09 02:13:00 +01:00
DmaPusher.cs Address PR feedback 2020-01-09 02:13:00 +01:00
GpuContext.cs Keep the GUI alive when closing a game (#888) 2020-01-21 23:23:11 +01:00
GraphicsConfig.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
MacroInterpreter.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
NvGpuFifoMeth.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Window.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00