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* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements |
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.. | ||
CachedShader.cs | ||
ComputeShader.cs | ||
GraphicsShader.cs | ||
ShaderAddresses.cs | ||
ShaderCache.cs | ||
ShaderDumper.cs |