Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 7f6b3d234a
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
* Implement IMUL shader instruction

* Implement PCNT/CONT instruction and fix FFMA32I

* Add HFMA232I to the table

* Shader cache version bump

* No Rc on Ffma32i
2022-01-10 12:08:00 -03:00
..
Engine Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
Image Fix sampled multisample image size (#2984) 2022-01-10 08:45:25 +01:00
Memory Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
Shader Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
GraphicsConfig.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Window.cs Force crop when presentation cached texture size mismatches (#2957) 2021-12-31 12:00:42 -03:00