mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-20 07:38:42 +02:00
85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.GAL.Sampler;
|
|
using Ryujinx.Graphics.GAL.Texture;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
public class Renderer : IRenderer
|
|
{
|
|
public IComputePipeline ComputePipeline { get; }
|
|
public IGraphicsPipeline GraphicsPipeline { get; }
|
|
|
|
private Counters _counters;
|
|
|
|
private Window _window;
|
|
|
|
public IWindow Window => _window;
|
|
|
|
internal TextureCopy TextureCopy { get; }
|
|
|
|
public Renderer()
|
|
{
|
|
ComputePipeline = new ComputePipeline(this);
|
|
GraphicsPipeline = new GraphicsPipeline();
|
|
|
|
_counters = new Counters();
|
|
|
|
_window = new Window();
|
|
|
|
TextureCopy = new TextureCopy();
|
|
}
|
|
|
|
public IShader CompileShader(ShaderProgram shader)
|
|
{
|
|
return new Shader(shader);
|
|
}
|
|
|
|
public IBuffer CreateBuffer(int size)
|
|
{
|
|
return new Buffer(size);
|
|
}
|
|
|
|
public IProgram CreateProgram(IShader[] shaders)
|
|
{
|
|
return new Program(shaders);
|
|
}
|
|
|
|
public ISampler CreateSampler(SamplerCreateInfo info)
|
|
{
|
|
return new Sampler(info);
|
|
}
|
|
|
|
public ITexture CreateTexture(TextureCreateInfo info)
|
|
{
|
|
return new TextureStorage(this, info).CreateDefaultView();
|
|
}
|
|
|
|
public void FlushPipelines()
|
|
{
|
|
GL.Finish();
|
|
}
|
|
|
|
public Capabilities GetCapabilities()
|
|
{
|
|
return new Capabilities(HwCapabilities.SupportsAstcCompression);
|
|
}
|
|
|
|
public ulong GetCounter(CounterType type)
|
|
{
|
|
return _counters.GetCounter(type);
|
|
}
|
|
|
|
public void InitializeCounters()
|
|
{
|
|
_counters.Initialize();
|
|
}
|
|
|
|
public void ResetCounter(CounterType type)
|
|
{
|
|
_counters.ResetCounter(type);
|
|
}
|
|
}
|
|
}
|