ac2444f908
* Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Update .csproj file * Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Split shader binaries into folders, use string.Join to create filepath * Move files back to general binaries folder * Remove ShaderSource suffix from file names --------- Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com> |
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.. | ||
SpirvBinaries | ||
ChangeBufferStrideShaderSource.comp | ||
ColorBlitClearAlphaFragmentShaderSource.frag | ||
ColorBlitFragmentShaderSource.frag | ||
ColorBlitMsFragmentShaderSource.frag | ||
ColorBlitVertexShaderSource.vert | ||
ColorClearFFragmentShaderSource.frag | ||
ColorClearSIFragmentShaderSource.frag | ||
ColorClearUIFragmentShaderSource.frag | ||
ColorClearVertexShaderSource.vert | ||
ColorCopyShorteningComputeShaderSource.comp | ||
ColorCopyToNonMsComputeShaderSource.comp | ||
ColorCopyWideningComputeShaderSource.comp | ||
ColorDrawToMsFragmentShaderSource.frag | ||
ColorDrawToMsVertexShaderSource.vert | ||
ConvertD32S8ToD24S8ShaderSource.comp | ||
ConvertIndexBufferShaderSource.comp | ||
ConvertIndirectDataShaderSource.comp | ||
DepthBlitFragmentShaderSource.frag | ||
DepthBlitMsFragmentShaderSource.frag | ||
DepthDrawToMsFragmentShaderSource.frag | ||
DepthDrawToNonMsFragmentShaderSource.frag | ||
StencilBlitFragmentShaderSource.frag | ||
StencilBlitMsFragmentShaderSource.frag | ||
StencilDrawToMsFragmentShaderSource.frag | ||
StencilDrawToNonMsFragmentShaderSource.frag |