..
Effects
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2023-04-27 23:51:14 +02:00
MoltenVK
fix(mvk): resumeLostDevice ( #4800 )
2023-05-10 03:31:52 +02:00
Queries
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2023-04-27 23:51:14 +02:00
Shaders
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
Auto.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
AutoFlushCounter.cs
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2023-04-27 23:51:14 +02:00
BackgroundResources.cs
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2023-04-27 23:51:14 +02:00
BitMap.cs
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2023-04-27 23:51:14 +02:00
BufferAllocationType.cs
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2023-04-27 23:51:14 +02:00
BufferHolder.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
BufferManager.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
BufferState.cs
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2023-04-27 23:51:14 +02:00
BufferUsageBitmap.cs
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2023-04-27 23:51:14 +02:00
CacheByRange.cs
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2023-04-27 23:51:14 +02:00
CommandBufferPool.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
CommandBufferScoped.cs
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2023-04-27 23:51:14 +02:00
Constants.cs
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2023-04-27 23:51:14 +02:00
DescriptorSetCollection.cs
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2023-04-27 23:51:14 +02:00
DescriptorSetManager.cs
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2023-04-27 23:51:14 +02:00
DescriptorSetUpdater.cs
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2023-04-27 23:51:14 +02:00
DisposableBuffer.cs
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2023-04-27 23:51:14 +02:00
DisposableBufferView.cs
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2023-04-27 23:51:14 +02:00
DisposableFramebuffer.cs
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2023-04-27 23:51:14 +02:00
DisposableImage.cs
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2023-04-27 23:51:14 +02:00
DisposableImageView.cs
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2023-04-27 23:51:14 +02:00
DisposableMemory.cs
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2023-04-27 23:51:14 +02:00
DisposablePipeline.cs
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2023-04-27 23:51:14 +02:00
DisposableRenderPass.cs
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2023-04-27 23:51:14 +02:00
DisposableSampler.cs
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2023-04-27 23:51:14 +02:00
EnumConversion.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
FenceHelper.cs
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2023-04-27 23:51:14 +02:00
FenceHolder.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
FormatCapabilities.cs
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2023-04-27 23:51:14 +02:00
FormatConverter.cs
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2023-04-27 23:51:14 +02:00
FormatTable.cs
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2023-04-27 23:51:14 +02:00
FramebufferParams.cs
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2023-04-27 23:51:14 +02:00
HardwareCapabilities.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
HashTableSlim.cs
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2023-04-27 23:51:14 +02:00
HelperShader.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
HostMemoryAllocator.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
IdList.cs
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2023-04-27 23:51:14 +02:00
IndexBufferPattern.cs
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2023-04-27 23:51:14 +02:00
IndexBufferState.cs
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2023-04-27 23:51:14 +02:00
MemoryAllocation.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
MemoryAllocator.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
MemoryAllocatorBlockList.cs
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2023-04-27 23:51:14 +02:00
MultiFenceHolder.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
NativeArray.cs
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2023-04-27 23:51:14 +02:00
PersistentFlushBuffer.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
PipelineBase.cs
Vulkan: Batch vertex buffer updates ( #4843 )
2023-05-08 10:59:26 +02:00
PipelineConverter.cs
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2023-04-27 23:51:14 +02:00
PipelineDynamicState.cs
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2023-04-27 23:51:14 +02:00
PipelineFull.cs
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2023-04-27 23:51:14 +02:00
PipelineHelperShader.cs
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2023-04-27 23:51:14 +02:00
PipelineLayoutCache.cs
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2023-04-27 23:51:14 +02:00
PipelineLayoutCacheEntry.cs
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2023-04-27 23:51:14 +02:00
PipelineLayoutFactory.cs
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2023-04-27 23:51:14 +02:00
PipelineState.cs
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2023-04-27 23:51:14 +02:00
PipelineUid.cs
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2023-04-27 23:51:14 +02:00
Ryujinx.Graphics.Vulkan.csproj
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2023-04-27 23:51:14 +02:00
SamplerHolder.cs
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2023-04-27 23:51:14 +02:00
SemaphoreHolder.cs
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2023-04-27 23:51:14 +02:00
Shader.cs
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2023-04-27 23:51:14 +02:00
ShaderCollection.cs
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2023-04-27 23:51:14 +02:00
SpecInfo.cs
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2023-04-27 23:51:14 +02:00
StagingBuffer.cs
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2023-04-27 23:51:14 +02:00
SyncManager.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
TextureBuffer.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
TextureCopy.cs
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2023-04-27 23:51:14 +02:00
TextureStorage.cs
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2023-04-27 23:51:14 +02:00
TextureView.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
Vendor.cs
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2023-04-27 23:51:14 +02:00
VertexBufferState.cs
Vulkan: Batch vertex buffer updates ( #4843 )
2023-05-08 10:59:26 +02:00
VertexBufferUpdater.cs
Vulkan: Batch vertex buffer updates ( #4843 )
2023-05-08 10:59:26 +02:00
VulkanConfiguration.cs
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2023-04-27 23:51:14 +02:00
VulkanDebugMessenger.cs
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2023-04-27 23:51:14 +02:00
VulkanException.cs
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2023-04-27 23:51:14 +02:00
VulkanInitialization.cs
vulkan: Avoid hardcoding features in CreateDevice ( #4858 )
2023-05-08 10:48:16 +00:00
VulkanInstance.cs
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2023-04-27 23:51:14 +02:00
VulkanPhysicalDevice.cs
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2023-04-27 23:51:14 +02:00
VulkanRenderer.cs
vulkan: Pass Vk instance to VulkanRenderer ( #4859 )
2023-05-08 13:05:37 +02:00
Window.cs
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2023-04-27 23:51:14 +02:00
WindowBase.cs
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2023-04-27 23:51:14 +02:00