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* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases) |
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.. | ||
Definition | ||
CacheCollection.cs | ||
CacheHelper.cs | ||
CacheManager.cs | ||
CacheMigration.cs |