d9d18439f6
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases) |
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CacheGraphicsApi.cs | ||
CacheHashType.cs | ||
CacheManifestHeader.cs | ||
GuestGpuAccessorHeader.cs | ||
GuestGpuStateFlags.cs | ||
GuestShaderCacheEntry.cs | ||
GuestShaderCacheEntryHeader.cs | ||
GuestShaderCacheHeader.cs | ||
GuestShaderCacheTransformFeedbackHeader.cs | ||
GuestTextureDescriptor.cs | ||
HostShaderCacheEntry.cs | ||
HostShaderCacheEntryHeader.cs | ||
HostShaderCacheHeader.cs |