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Before, it was selecting nearest neighbour, which sounded terrible. This is likely temporary til the upsampling algorithm used by the switch is reversed. Fixes bad audio in Skyward Sword HD. |
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.. | ||
Backends | ||
Common | ||
Input | ||
Integration | ||
Output | ||
Renderer | ||
AudioManager.cs | ||
Constants.cs | ||
LICENSE.txt | ||
ResultCode.cs | ||
Ryujinx.Audio.csproj |