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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
27 lines
1 KiB
C#
27 lines
1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
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{
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struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand>
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{
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public CommandType CommandType => CommandType.ProgramCheckLink;
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private TableRef<ThreadedProgram> _program;
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private bool _blocking;
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private TableRef<ResultBox<ProgramLinkStatus>> _result;
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public void Set(TableRef<ThreadedProgram> program, bool blocking, TableRef<ResultBox<ProgramLinkStatus>> result)
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{
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_program = program;
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_blocking = blocking;
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_result = result;
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}
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public static void Run(ref ProgramCheckLinkCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ProgramLinkStatus result = command._program.Get(threaded).Base.CheckProgramLink(command._blocking);
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command._result.Get(threaded).Result = result;
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}
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}
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}
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