9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
51 lines
No EOL
1.2 KiB
C#
51 lines
No EOL
1.2 KiB
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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enum IoVariable
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{
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Invalid,
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BackColorDiffuse,
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BackColorSpecular,
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BaseInstance,
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BaseVertex,
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ClipDistance,
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CtaId,
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DrawIndex,
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FogCoord,
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FragmentCoord,
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FragmentOutputColor,
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FragmentOutputDepth,
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FragmentOutputIsBgra, // TODO: Remove and use constant buffer access.
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FrontColorDiffuse,
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FrontColorSpecular,
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FrontFacing,
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InstanceId,
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InstanceIndex,
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InvocationId,
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Layer,
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PatchVertices,
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PointCoord,
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PointSize,
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Position,
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PrimitiveId,
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SubgroupEqMask,
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SubgroupGeMask,
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SubgroupGtMask,
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SubgroupLaneId,
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SubgroupLeMask,
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SubgroupLtMask,
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SupportBlockViewInverse, // TODO: Remove and use constant buffer access.
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SupportBlockRenderScale, // TODO: Remove and use constant buffer access.
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TessellationCoord,
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TessellationLevelInner,
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TessellationLevelOuter,
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TextureCoord,
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ThreadId,
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ThreadKill,
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UserDefined,
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VertexId,
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VertexIndex,
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ViewportIndex,
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ViewportMask
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}
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} |