9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build |
||
---|---|---|
.. | ||
BasicBlock.cs | ||
CommentNode.cs | ||
Function.cs | ||
INode.cs | ||
Instruction.cs | ||
IoVariable.cs | ||
IrConsts.cs | ||
Operand.cs | ||
OperandHelper.cs | ||
OperandType.cs | ||
Operation.cs | ||
PhiNode.cs | ||
StorageKind.cs | ||
TextureFlags.cs | ||
TextureOperation.cs |