Ryujinx/Ryujinx.Graphics.Shader/IntermediateRepresentation
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
BasicBlock.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
CommentNode.cs Initial work 2020-01-09 02:13:00 +01:00
Function.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
INode.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
Instruction.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
IoVariable.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
IrConsts.cs Initial work 2020-01-09 02:13:00 +01:00
Operand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
OperandHelper.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
OperandType.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
Operation.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
PhiNode.cs Support multiple destination operands on shader IR and shuffle predicates (#1964) 2021-01-28 10:59:47 +11:00
StorageKind.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
TextureFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
TextureOperation.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00