Ryujinx/Ryujinx.Graphics.Shader/IntermediateRepresentation/StorageKind.cs
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00

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C#

namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
enum StorageKind
{
None,
Input,
InputPerPatch,
Output,
OutputPerPatch,
ConstantBuffer,
StorageBuffer,
LocalMemory,
SharedMemory,
GlobalMemory
}
static class StorageKindExtensions
{
public static bool IsInputOrOutput(this StorageKind storageKind)
{
return storageKind == StorageKind.Input ||
storageKind == StorageKind.InputPerPatch ||
storageKind == StorageKind.Output ||
storageKind == StorageKind.OutputPerPatch;
}
public static bool IsOutput(this StorageKind storageKind)
{
return storageKind == StorageKind.Output ||
storageKind == StorageKind.OutputPerPatch;
}
public static bool IsPerPatch(this StorageKind storageKind)
{
return storageKind == StorageKind.InputPerPatch ||
storageKind == StorageKind.OutputPerPatch;
}
}
}