9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
13 lines
No EOL
231 B
C#
13 lines
No EOL
231 B
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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enum OperandType
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{
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Argument,
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Constant,
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ConstantBuffer,
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Label,
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LocalVariable,
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Register,
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Undefined
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}
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} |