Ryujinx/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostChannel/Types/SubmitGpfifoFlags.cs
Thog 644de99e86
Implement GPU syncpoints (#980)
* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend & nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt => hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait & SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType
2020-04-19 11:25:57 +10:00

15 lines
351 B
C#

using System;
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel.Types
{
[Flags]
enum SubmitGpfifoFlags : uint
{
None,
FenceWait = 1 << 0,
FenceIncrement = 1 << 1,
HwFormat = 1 << 2,
SuppressWfi = 1 << 4,
IncrementWithValue = 1 << 8,
}
}