Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/Rect.cs
Thog 36749c358d
SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00

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C#

using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
struct Rect : IEquatable<Rect>
{
public int Left;
public int Top;
public int Right;
public int Bottom;
public int Width => Right - Left;
public int Height => Bottom - Top;
public Rect(int width, int height)
{
Left = 0;
Top = 0;
Right = width;
Bottom = height;
}
public bool IsEmpty()
{
return Width <= 0 || Height <= 0;
}
public bool Intersect(Rect other, out Rect result)
{
result = new Rect
{
Left = Math.Max(Left, other.Left),
Top = Math.Max(Top, other.Top),
Right = Math.Min(Right, other.Right),
Bottom = Math.Min(Bottom, other.Bottom)
};
return !result.IsEmpty();
}
public void MakeInvalid()
{
Right = -1;
Bottom = -1;
}
public static bool operator ==(Rect x, Rect y)
{
return x.Equals(y);
}
public static bool operator !=(Rect x, Rect y)
{
return !x.Equals(y);
}
public override bool Equals(object obj)
{
return obj is Rect rect && Equals(rect);
}
public bool Equals(Rect cmpObj)
{
return Left == cmpObj.Left && Top == cmpObj.Top && Right == cmpObj.Right && Bottom == cmpObj.Bottom;
}
public override int GetHashCode() => HashCode.Combine(Left, Top, Right, Bottom);
}
}