c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
69 lines
No EOL
1.4 KiB
C#
69 lines
No EOL
1.4 KiB
C#
using Ryujinx.Graphics.Memory;
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using System;
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namespace Ryujinx.Graphics.Vic
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{
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class StructUnpacker
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{
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private NvGpuVmm Vmm;
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private long Position;
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private ulong Buffer;
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private int BuffPos;
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public StructUnpacker(NvGpuVmm Vmm, long Position)
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{
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this.Vmm = Vmm;
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this.Position = Position;
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BuffPos = 64;
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}
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public int Read(int Bits)
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{
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if ((uint)Bits > 32)
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{
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throw new ArgumentOutOfRangeException(nameof(Bits));
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}
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int Value = 0;
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while (Bits > 0)
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{
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RefillBufferIfNeeded();
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int ReadBits = Bits;
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int MaxReadBits = 64 - BuffPos;
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if (ReadBits > MaxReadBits)
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{
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ReadBits = MaxReadBits;
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}
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Value <<= ReadBits;
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Value |= (int)(Buffer >> BuffPos) & (int)(0xffffffff >> (32 - ReadBits));
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BuffPos += ReadBits;
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Bits -= ReadBits;
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}
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return Value;
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}
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private void RefillBufferIfNeeded()
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{
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if (BuffPos >= 64)
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{
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Buffer = Vmm.ReadUInt64(Position);
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Position += 8;
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BuffPos = 0;
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}
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}
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}
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} |