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AutoDeleteCache.cs
Update AutoDeleteCache.cs ( #6471 )
2024-03-13 17:39:39 -03:00
FormatInfo.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
FormatTable.cs
Change packed aliasing formats to UInt ( #6358 )
2024-02-24 19:02:20 -03:00
ITextureDescriptor.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Pool.cs
Separate guest/host tracking + unaligned protection ( #6486 )
2024-03-14 19:38:27 -03:00
PoolCache.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
ReductionFilter.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
Sampler.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerDescriptor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerMinFilter.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerMipFilter.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerPool.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
SamplerPoolCache.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
Texture.cs
Fix missing texture flush for draw then DMA copy sequence without render target change ( #5933 )
2023-11-15 21:36:25 -03:00
TextureBindingInfo.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureBindingsManager.cs
Vulkan: Improve texture barrier usage, timing and batching ( #6240 )
2024-02-17 00:21:37 -03:00
TextureCache.cs
Fix missing data for new copy dependency textures with mismatching size ( #6161 )
2024-01-22 17:42:26 -03:00
TextureCompatibility.cs
Implement X8Z24 texture format ( #6315 )
2024-02-15 19:06:26 -03:00
TextureComponent.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureDependency.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureDescriptor.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureDescriptorType.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureGroup.cs
Implement host tracked memory manager mode ( #6356 )
2024-03-26 23:33:24 -03:00
TextureGroupHandle.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureInfo.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureManager.cs
GPU: Rebind RTs if scale changes when binding textures ( #6493 )
2024-03-14 19:59:09 -03:00
TextureMatchQuality.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureMsaaMode.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TexturePool.cs
Enable copy dependency between RGBA8 and RGBA32 formats ( #5943 )
2023-11-19 15:27:34 -03:00
TexturePoolCache.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureScaleMode.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureSearchFlags.cs
GPU: Discard data when getting texture before full clear ( #5719 )
2023-09-25 23:07:03 +02:00
TextureTarget.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues ( #5367 )
2023-07-02 02:47:54 +02:00
TextureViewCompatibility.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00