3b46bb73f7
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Texture swizzle color component.
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/// </summary>
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enum TextureComponent
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{
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Zero = 0,
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Red = 2,
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Green = 3,
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Blue = 4,
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Alpha = 5,
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OneSI = 6,
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OneF = 7,
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}
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static class TextureComponentConverter
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{
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/// <summary>
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/// Converts the texture swizzle color component enum to the respective Graphics Abstraction Layer enum.
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/// </summary>
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/// <param name="component">Texture swizzle color component</param>
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/// <returns>Converted enum</returns>
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public static SwizzleComponent Convert(this TextureComponent component)
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{
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return component switch
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{
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TextureComponent.Zero => SwizzleComponent.Zero,
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TextureComponent.Red => SwizzleComponent.Red,
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TextureComponent.Green => SwizzleComponent.Green,
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TextureComponent.Blue => SwizzleComponent.Blue,
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TextureComponent.Alpha => SwizzleComponent.Alpha,
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TextureComponent.OneSI or TextureComponent.OneF => SwizzleComponent.One,
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_ => SwizzleComponent.Zero,
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};
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}
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}
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}
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