36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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interface IBinder
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{
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ResultCode AdjustRefcount(int addVal, int type);
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void GetNativeHandle(uint typeId, out KReadableEvent readableEvent);
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ResultCode OnTransact(uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
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{
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Parcel inputParcelReader = new Parcel(inputParcel.ToArray());
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// TODO: support objects?
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Parcel outputParcelWriter = new Parcel((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
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string inputInterfaceToken = inputParcelReader.ReadInterfaceToken();
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if (!InterfaceToken.Equals(inputInterfaceToken))
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{
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Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid interface token {inputInterfaceToken} (expected: {InterfaceToken}");
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return ResultCode.Success;
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}
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OnTransact(code, flags, inputParcelReader, outputParcelWriter);
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outputParcelWriter.Finish().CopyTo(outputParcel);
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return ResultCode.Success;
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}
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void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel);
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string InterfaceToken { get; }
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}
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}
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