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* Allow textures to have their data partially mapped * Explicitly check for invalid memory ranges on the MultiRangeList * Update GetWritableRegion to also support unmapped ranges |
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HostMemoryRange.cs | ||
IMultiRangeItem.cs | ||
INonOverlappingRange.cs | ||
IRange.cs | ||
MemoryRange.cs | ||
MultiRange.cs | ||
MultiRangeList.cs | ||
NonOverlappingRangeList.cs | ||
RangeList.cs |