Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
Effects Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
Helper Replace DllImport usage with LibraryImport (#4084) 2022-12-15 18:07:31 +01:00
Image Support copy between multisample and non-multisample depth textures (#4676) 2023-04-17 08:13:53 +00:00
Queries OpenGL: Fix inverted conditional for counter flush from #4471 (#4560) 2023-03-18 20:39:05 -03:00
BackgroundContextWorker.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Buffer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
EnumConversion.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
FormatInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
FormatTable.cs Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
Framebuffer.cs OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
OpenGLRenderer.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
PersistentBuffers.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
Pipeline.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
Program.cs Log shader compile errors with Warning level (#2617) 2023-02-09 03:50:18 +01:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
Sync.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
VertexArray.cs Ensure that vertex attribute buffer index is valid on GPU (#3942) 2022-11-30 18:06:40 -03:00
Window.cs OpenGL: Fix OBS/Overlays again by binding FB before present (#4668) 2023-04-11 08:32:31 +02:00