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* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback |
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.. | ||
Exceptions | ||
Hid | ||
HOS | ||
Loaders | ||
Logging | ||
Memory | ||
Resource | ||
Utilities | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
RyujinxProfileImage.jpg | ||
Switch.cs | ||
VirtualFileSystem.cs |