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* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback |
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.. | ||
Diagnostics | ||
Font | ||
Ipc | ||
Kernel | ||
Services | ||
SystemState | ||
ErrorCode.cs | ||
ErrorModule.cs | ||
GlobalStateTable.cs | ||
Homebrew.cs | ||
Horizon.cs | ||
IdDictionary.cs | ||
Process.cs | ||
ServiceCtx.cs |