Ryujinx/Ryujinx.HLE/Gpu/Texture
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
..
BlockLinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
ISwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
LinearSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureFactory.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
TextureHelper.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
TextureInfo.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
TextureReader.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
TextureSwizzle.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
TextureWriter.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00