Ryujinx/Ryujinx.Graphics.Gpu
Billy Laws d03124a992
Fix 3D semaphore counter type 0 handling (#3380)
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 19:51:36 -03:00
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Engine Fix 3D semaphore counter type 0 handling (#3380) 2022-06-02 19:51:36 -03:00
Image Fix various issues with texture sync (#3302) 2022-04-29 18:34:11 -03:00
Memory New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Shader Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Prefetch capabilities before spawning translation threads. (#3338) 2022-05-14 11:58:33 -03:00
GraphicsConfig.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Window.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00