Ryujinx/Ryujinx.Graphics.Gpu/State
Mary 60cf3dfebc
Do not clear gpu subchannel state on BindChannel (#2348)
This fixes a regression caused by #980, that was causing a crash on New
Super Lucky's Tale.

As always, this need feedback on possible regression on any games.

Fix #2343.
2021-06-09 00:50:18 +02:00
..
BlendState.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
BlendStateCommon.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
Boolean32.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
BufferSwizzleComponent.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
ClearColors.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ColorFormat.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
Condition.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ConditionState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
CopyBufferParams.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
CopyBufferSwizzle.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
CopyBufferTexture.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
CopyRegion.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
CopyTexture.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
CopyTextureControl.cs Fix texture blit off-by-one errors (#2335) 2021-06-03 01:30:48 +02:00
DepthBiasState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
FaceState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
GpuState.cs Do not clear gpu subchannel state on BindChannel (#2348) 2021-06-09 00:50:18 +02:00
GpuStateTable.cs Fix non-independent blend state not being updated (#2303) 2021-05-22 01:08:00 +02:00
GpuVa.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
IndexBufferState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
Inline2MemoryParams.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
LogicalOpState.cs Implement Logical Operation registers and functionality (#1380) 2020-07-10 14:23:15 -03:00
MemoryLayout.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
MethodOffset.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
PoolState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
PrimitiveRestartState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
PrimitiveType.cs Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
ReportCounterType.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
ResetCounterType.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
RtColorMask.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
RtColorState.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
RtControl.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
RtDepthStencilState.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
SamplerIndex.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ScissorState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ScreenScissorState.cs Use "Screen Scissor" as size hint for render targets (#1703) 2020-11-13 10:40:26 +11:00
SemaphoreOperation.cs Implement FIFO semaphore (#1286) 2020-05-29 10:51:10 +02:00
SemaphoreState.cs Implement FIFO semaphore (#1286) 2020-05-29 10:51:10 +02:00
ShaderState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ShaderType.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
Size3D.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
StencilBackMasks.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
StencilBackTestState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
StencilTestState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
TfBufferState.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
TfState.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
UniformBufferState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
VertexAttribState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
VertexBufferDrawState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
VertexBufferState.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ViewportExtents.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ViewportTransform.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
ViewVolumeClipControl.cs Fix depth clamp enable bit, unit scale for polygon offset. (#1178) 2020-04-30 11:47:24 +10:00
YControl.cs Implement Depth Clamping (#1120) 2020-04-17 11:16:49 +10:00
ZetaFormat.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00