Ryujinx/Ryujinx.HLE/HOS/Services/Audio/IHardwareOpusDecoderManager.cs
gdkchan cf6cd71488
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
2020-12-02 00:23:43 +01:00

68 lines
No EOL
2.3 KiB
C#

using Ryujinx.HLE.HOS.Services.Audio.HardwareOpusDecoderManager;
namespace Ryujinx.HLE.HOS.Services.Audio
{
[Service("hwopus")]
class IHardwareOpusDecoderManager : IpcService
{
public IHardwareOpusDecoderManager(ServiceCtx context) { }
[Command(0)]
// Initialize(bytes<8, 4>, u32, handle<copy>) -> object<nn::codec::detail::IHardwareOpusDecoder>
public ResultCode Initialize(ServiceCtx context)
{
int sampleRate = context.RequestData.ReadInt32();
int channelsCount = context.RequestData.ReadInt32();
MakeObject(context, new IHardwareOpusDecoder(sampleRate, channelsCount));
// Close transfer memory immediately as we don't use it.
context.Device.System.KernelContext.Syscall.CloseHandle(context.Request.HandleDesc.ToCopy[0]);
return ResultCode.Success;
}
[Command(1)]
// GetWorkBufferSize(bytes<8, 4>) -> u32
public ResultCode GetWorkBufferSize(ServiceCtx context)
{
// Note: The sample rate is ignored because it is fixed to 48KHz.
int sampleRate = context.RequestData.ReadInt32();
int channelsCount = context.RequestData.ReadInt32();
context.ResponseData.Write(GetOpusDecoderSize(channelsCount));
return ResultCode.Success;
}
private static int GetOpusDecoderSize(int channelsCount)
{
const int silkDecoderSize = 0x2198;
if (channelsCount < 1 || channelsCount > 2)
{
return 0;
}
int celtDecoderSize = GetCeltDecoderSize(channelsCount);
int opusDecoderSize = (channelsCount * 0x800 + 0x4807) & -0x800 | 0x50;
return opusDecoderSize + silkDecoderSize + celtDecoderSize;
}
private static int GetCeltDecoderSize(int channelsCount)
{
const int decodeBufferSize = 0x2030;
const int celtDecoderSize = 0x58;
const int celtSigSize = 0x4;
const int overlap = 120;
const int eBandsCount = 21;
return (decodeBufferSize + overlap * 4) * channelsCount +
eBandsCount * 16 +
celtDecoderSize +
celtSigSize;
}
}
}