Ryujinx/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00

33 lines
1 KiB
C#

namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible states for the software keyboard when running in inline mode.
/// </summary>
enum InlineKeyboardState : uint
{
/// <summary>
/// The software keyboard has just been created or finalized and is uninitialized.
/// </summary>
Uninitialized = 0x0,
/// <summary>
/// The software keyboard is initialized, but it is not visible and not processing input.
/// </summary>
Initialized = 0x1,
/// <summary>
/// The software keyboard is transitioning to a visible state.
/// </summary>
Appearing = 0x2,
/// <summary>
/// The software keyboard is visible and receiving processing input.
/// </summary>
Shown = 0x3,
/// <summary>
/// software keyboard is transitioning to a hidden state because the user pressed either OK or Cancel.
/// </summary>
Disappearing = 0x4
}
}