Ryujinx/Ryujinx.HLE/HOS/Services/Bcat/ServiceCreator/IDeliveryCacheStorageService.cs
Alex Barney dadc0e59da
Update to LibHac 0.13.1 (#2475)
* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
2021-08-12 23:56:24 +02:00

70 lines
2.3 KiB
C#

using LibHac;
using LibHac.Bcat;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Bcat.ServiceCreator
{
class IDeliveryCacheStorageService : DisposableIpcService
{
private LibHac.Bcat.Impl.Ipc.IDeliveryCacheStorageService _base;
public IDeliveryCacheStorageService(ServiceCtx context, LibHac.Bcat.Impl.Ipc.IDeliveryCacheStorageService baseService)
{
_base = baseService;
}
[CommandHipc(0)]
// CreateFileService() -> object<nn::bcat::detail::ipc::IDeliveryCacheFileService>
public ResultCode CreateFileService(ServiceCtx context)
{
Result result = _base.CreateFileService(out LibHac.Bcat.Impl.Ipc.IDeliveryCacheFileService service);
if (result.IsSuccess())
{
MakeObject(context, new IDeliveryCacheFileService(service));
}
return (ResultCode)result.Value;
}
[CommandHipc(1)]
// CreateDirectoryService() -> object<nn::bcat::detail::ipc::IDeliveryCacheDirectoryService>
public ResultCode CreateDirectoryService(ServiceCtx context)
{
Result result = _base.CreateDirectoryService(out LibHac.Bcat.Impl.Ipc.IDeliveryCacheDirectoryService service);
if (result.IsSuccess())
{
MakeObject(context, new IDeliveryCacheDirectoryService(service));
}
return (ResultCode)result.Value;
}
[CommandHipc(10)]
// EnumerateDeliveryCacheDirectory() -> (u32, buffer<nn::bcat::DirectoryName, 6>)
public ResultCode EnumerateDeliveryCacheDirectory(ServiceCtx context)
{
ulong position = context.Request.ReceiveBuff[0].Position;
ulong size = context.Request.ReceiveBuff[0].Size;
byte[] data = new byte[size];
Result result = _base.EnumerateDeliveryCacheDirectory(out int count, MemoryMarshal.Cast<byte, DirectoryName>(data));
context.Memory.Write(position, data);
context.ResponseData.Write(count);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_base?.Dispose();
}
}
}
}