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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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Input | ||
DynamicTextChangedHandler.cs | ||
IDynamicTextInputHandler.cs | ||
IHostUiHandler.cs | ||
IHostUiTheme.cs | ||
KeyPressedHandler.cs | ||
KeyReleasedHandler.cs | ||
RenderingSurfaceInfo.cs | ||
ThemeColor.cs |