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Engine
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
Image
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
Memory
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
Shader
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
State
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
Synchronization
SurfaceFlinger v2 ( #981 )
2020-04-22 14:10:27 +10:00
ClassId.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00
Constants.cs
Simple GPU fixes ( #1093 )
2020-04-07 19:19:45 +10:00
DmaPusher.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
2020-04-21 07:59:59 +10:00
GpuContext.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00
GraphicsConfig.cs
Make max anisotropy configurable ( #1043 )
2020-03-31 08:38:52 +11:00
MacroInterpreter.cs
Implement MME shadow RAM ( #987 )
2020-03-13 12:30:26 +11:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00
Ryujinx.Graphics.Gpu.csproj
Update .NET Core to 3.1, and update NuGet Packages ( #1121 )
2020-04-22 14:13:41 +10:00
ShadowRamControl.cs
Implement MME shadow RAM ( #987 )
2020-03-13 12:30:26 +11:00
Window.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00