Ryujinx/src/Ryujinx.Graphics.Vulkan/Shaders/StencilBlitMsFragmentShaderSource.frag
2023-04-27 23:51:14 +02:00

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310 B
GLSL

#version 450 core
#extension GL_ARB_shader_stencil_export : require
layout (binding = 0, set = 2) uniform isampler2DMS texStencil;
layout (location = 0) in vec2 tex_coord;
void main()
{
gl_FragStencilRefARB = texelFetch(texStencil, ivec2(tex_coord * vec2(textureSize(texStencil).xy)), gl_SampleID).r;
}