Ryujinx/src/Ryujinx.Graphics.Shader/Decoders/InstName.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

188 lines
2.7 KiB
C#

namespace Ryujinx.Graphics.Shader.Decoders
{
enum InstName : byte
{
Invalid = 0,
Al2p,
Ald,
Ast,
Atom,
AtomCas,
Atoms,
AtomsCas,
B2r,
Bar,
Bfe,
Bfi,
Bpt,
Bra,
Brk,
Brx,
Cal,
Cctl,
Cctll,
Cctlt,
Cont,
Cset,
Csetp,
Cs2r,
Dadd,
Depbar,
Dfma,
Dmnmx,
Dmul,
Dset,
Dsetp,
Exit,
F2f,
F2i,
Fadd,
Fadd32i,
Fchk,
Fcmp,
Ffma,
Ffma32i,
Flo,
Fmnmx,
Fmul,
Fmul32i,
Fset,
Fsetp,
Fswzadd,
Getcrsptr,
Getlmembase,
Hadd2,
Hadd232i,
Hfma2,
Hmul2,
Hmul232i,
Hset2,
Hsetp2,
I2f,
I2i,
Iadd,
Iadd32i,
Iadd3,
Icmp,
Ide,
Idp,
Imad,
Imad32i,
Imadsp,
Imnmx,
Imul,
Imul32i,
Ipa,
Isberd,
Iscadd,
Iscadd32i,
Iset,
Isetp,
Jcal,
Jmp,
Jmx,
Kil,
Ld,
Ldc,
Ldg,
Ldl,
Lds,
Lea,
LeaHi,
Lepc,
Longjmp,
Lop,
Lop3,
Lop32i,
Membar,
Mov,
Mov32i,
Mufu,
Nop,
Out,
P2r,
Pbk,
Pcnt,
Pexit,
Pixld,
Plongjmp,
Popc,
Pret,
Prmt,
Pset,
Psetp,
R2b,
R2p,
Ram,
Red,
Ret,
Rro,
Rtt,
S2r,
Sam,
Sel,
Setcrsptr,
Setlmembase,
Shf,
Shf_2,
Shf_3,
Shf_4,
Shfl,
Shl,
Shr,
Ssy,
St,
Stg,
Stl,
Stp,
Sts,
SuatomB,
Suatom,
SuatomB2,
SuatomCasB,
SuatomCas,
SuldDB,
SuldD,
SuldB,
Suld,
SuredB,
Sured,
SustDB,
SustD,
SustB,
Sust,
Sync,
Tex,
TexB,
Texs,
TexsF16,
Tld,
TldB,
Tlds,
TldsF16,
Tld4,
Tld4B,
Tld4s,
Tld4sF16,
Tmml,
TmmlB,
Txa,
Txd,
TxdB,
Txq,
TxqB,
Vabsdiff,
Vabsdiff4,
Vadd,
Vmad,
Vmnmx,
Vote,
Votevtg,
Vset,
Vsetp,
Vshl,
Vshr,
Xmad,
}
}