Updated Changelog (markdown)

gdkchan 2020-11-09 21:47:21 -03:00
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# Ryujinx Changelog # Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
## 1.0.5655 - 2020-11-09
### Fixed
- Fix a bug that could cause data loss when copying on rendering to a texture.
- Fixes color bleeding on Luigi's Mansion 3 caused by dynamic resolution change, improves reflections on Mario Kart 8 Deluxe.
## 1.0.5653 - 2020-11-09
### Changed
- Implement ATOM shader instruction and fix offset decoding on the ATOMS shader instruction.
- Might improve rendering on games using this instruction, although no improvement was observed on games know to use them.
## 1.0.5650 - 2020-11-09
### Changed
- Simplify bindless textures handling.
- Might cause minor changes to games using bindless textures, such as Super Mario Party.
## 1.0.5644 - 2020-11-08 ## 1.0.5644 - 2020-11-08
### Changed ### Changed
- Un-stubbed & implemented the following IPC calls: - Un-stubbed & implemented the following IPC calls:
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- Should mildly increase binding performance. - Should mildly increase binding performance.
## 1.0.5639 - 2020-11-07 ## 1.0.5639 - 2020-11-07
### Changed ### Fixed
- Update rasterizer discard before texture clears. - Update rasterizer discard before texture clears.
- Fixes shadow trail bug on Xenoblade Chronicles 2. - Fixes shadow trail bug on Xenoblade Chronicles 2.