Updated Changelog (markdown)
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.5624 - 2020-11-06
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### Fixed
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- Corrected the bytes per pixel value being passed. This fixes memory corruption that occurs by too much data being copied in some UE4 games.
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- BRAVELY DEFAULT II Demo and Remothered: Broken Porcelain get further in the boot process, both able to reach the title screen now, before crashing. Other UE4 games may also benefit.
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## 1.0.5617 - 2020-11-05
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## 1.0.5617 - 2020-11-05
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### Fixed
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### Fixed
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- Increased depth-stencil accuracy by modifying zeta formats to only be valid for depth-stencil render targets. No expected changes in any games.
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- Increased depth-stencil accuracy by modifying zeta formats to only be valid for depth-stencil render targets. No expected changes in any games.
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