Updated Changelog (markdown)

EmulationFanatic 2020-11-06 10:43:26 -07:00
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# Ryujinx Changelog # Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
## 1.0.5624 - 2020-11-06
### Fixed
- Corrected the bytes per pixel value being passed. This fixes memory corruption that occurs by too much data being copied in some UE4 games.
- BRAVELY DEFAULT II Demo and Remothered: Broken Porcelain get further in the boot process, both able to reach the title screen now, before crashing. Other UE4 games may also benefit.
## 1.0.5617 - 2020-11-05 ## 1.0.5617 - 2020-11-05
### Fixed ### Fixed
- Increased depth-stencil accuracy by modifying zeta formats to only be valid for depth-stencil render targets. No expected changes in any games. - Increased depth-stencil accuracy by modifying zeta formats to only be valid for depth-stencil render targets. No expected changes in any games.