citra/src/video_core/shader/shader_jit_x64_compiler.cpp

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <nihstro/shader_bytecode.h>
#include <smmintrin.h>
#include <xmmintrin.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/vector_math.h"
#include "common/x64/cpu_detect.h"
#include "common/x64/xbyak_abi.h"
#include "common/x64/xbyak_util.h"
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#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_jit_x64_compiler.h"
using namespace Common::X64;
using namespace Xbyak::util;
using Xbyak::Label;
using Xbyak::Reg32;
using Xbyak::Reg64;
using Xbyak::Xmm;
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namespace Pica {
namespace Shader {
typedef void (JitShader::*JitFunction)(Instruction instr);
const JitFunction instr_table[64] = {
&JitShader::Compile_ADD, // add
&JitShader::Compile_DP3, // dp3
&JitShader::Compile_DP4, // dp4
&JitShader::Compile_DPH, // dph
nullptr, // unknown
&JitShader::Compile_EX2, // ex2
&JitShader::Compile_LG2, // lg2
nullptr, // unknown
&JitShader::Compile_MUL, // mul
&JitShader::Compile_SGE, // sge
&JitShader::Compile_SLT, // slt
&JitShader::Compile_FLR, // flr
&JitShader::Compile_MAX, // max
&JitShader::Compile_MIN, // min
&JitShader::Compile_RCP, // rcp
&JitShader::Compile_RSQ, // rsq
nullptr, // unknown
nullptr, // unknown
&JitShader::Compile_MOVA, // mova
&JitShader::Compile_MOV, // mov
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
&JitShader::Compile_DPH, // dphi
nullptr, // unknown
&JitShader::Compile_SGE, // sgei
&JitShader::Compile_SLT, // slti
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
nullptr, // unknown
&JitShader::Compile_NOP, // nop
&JitShader::Compile_END, // end
nullptr, // break
&JitShader::Compile_CALL, // call
&JitShader::Compile_CALLC, // callc
&JitShader::Compile_CALLU, // callu
&JitShader::Compile_IF, // ifu
&JitShader::Compile_IF, // ifc
&JitShader::Compile_LOOP, // loop
nullptr, // emit
nullptr, // sete
&JitShader::Compile_JMP, // jmpc
&JitShader::Compile_JMP, // jmpu
&JitShader::Compile_CMP, // cmp
&JitShader::Compile_CMP, // cmp
&JitShader::Compile_MAD, // madi
&JitShader::Compile_MAD, // madi
&JitShader::Compile_MAD, // madi
&JitShader::Compile_MAD, // madi
&JitShader::Compile_MAD, // madi
&JitShader::Compile_MAD, // madi
&JitShader::Compile_MAD, // madi
&JitShader::Compile_MAD, // madi
&JitShader::Compile_MAD, // mad
&JitShader::Compile_MAD, // mad
&JitShader::Compile_MAD, // mad
&JitShader::Compile_MAD, // mad
&JitShader::Compile_MAD, // mad
&JitShader::Compile_MAD, // mad
&JitShader::Compile_MAD, // mad
&JitShader::Compile_MAD, // mad
};
// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
// be used as scratch registers within a compiler function. The other registers have designated
// purposes, as documented below:
/// Pointer to the uniform memory
static const Reg64 SETUP = r9;
/// The two 32-bit VS address offset registers set by the MOVA instruction
static const Reg64 ADDROFFS_REG_0 = r10;
static const Reg64 ADDROFFS_REG_1 = r11;
/// VS loop count register (Multiplied by 16)
static const Reg32 LOOPCOUNT_REG = r12d;
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
static const Reg32 LOOPCOUNT = esi;
/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
static const Reg32 LOOPINC = edi;
/// Result of the previous CMP instruction for the X-component comparison
static const Reg64 COND0 = r13;
/// Result of the previous CMP instruction for the Y-component comparison
static const Reg64 COND1 = r14;
/// Pointer to the UnitState instance for the current VS unit
static const Reg64 STATE = r15;
/// SIMD scratch register
static const Xmm SCRATCH = xmm0;
/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
static const Xmm SRC1 = xmm1;
/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
static const Xmm SRC2 = xmm2;
/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
static const Xmm SRC3 = xmm3;
/// Additional scratch register
static const Xmm SCRATCH2 = xmm4;
/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
static const Xmm ONE = xmm14;
/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
static const Xmm NEGBIT = xmm15;
// State registers that must not be modified by external functions calls
// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
static const BitSet32 persistent_regs = BuildRegSet({
// Pointers to register blocks
SETUP, STATE,
// Cached registers
ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
// Constants
ONE, NEGBIT,
// Loop variables
LOOPCOUNT, LOOPINC,
});
/// Raw constant for the source register selector that indicates no swizzling is performed
static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
/// Raw constant for the destination register enable mask that indicates all components are enabled
static const u8 NO_DEST_REG_MASK = 0xf;
static void LogCritical(const char* msg) {
LOG_CRITICAL(HW_GPU, "%s", msg);
}
void JitShader::Compile_Assert(bool condition, const char* msg) {
if (!condition) {
mov(ABI_PARAM1, reinterpret_cast<size_t>(msg));
CallFarFunction(*this, LogCritical);
}
}
/**
* Loads and swizzles a source register into the specified XMM register.
* @param instr VS instruction, used for determining how to load the source register
* @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3)
* @param src_reg SourceRegister object corresponding to the source register to load
* @param dest Destination XMM register to store the loaded, swizzled source register
*/
void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
Xmm dest) {
Reg64 src_ptr;
size_t src_offset;
if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
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src_ptr = SETUP;
src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex());
} else {
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src_ptr = STATE;
src_offset = UnitState::InputOffset(src_reg);
}
int src_offset_disp = (int)src_offset;
ASSERT_MSG(src_offset == src_offset_disp, "Source register offset too large for int type");
unsigned operand_desc_id;
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const bool is_inverted =
(0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
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unsigned address_register_index;
unsigned offset_src;
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
operand_desc_id = instr.mad.operand_desc_id;
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offset_src = is_inverted ? 3 : 2;
address_register_index = instr.mad.address_register_index;
} else {
operand_desc_id = instr.common.operand_desc_id;
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offset_src = is_inverted ? 2 : 1;
address_register_index = instr.common.address_register_index;
}
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if (src_num == offset_src && address_register_index != 0) {
switch (address_register_index) {
case 1: // address offset 1
movaps(dest, xword[src_ptr + ADDROFFS_REG_0 + src_offset_disp]);
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break;
case 2: // address offset 2
movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]);
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break;
case 3: // address offset 3
movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]);
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break;
default:
UNREACHABLE();
break;
}
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} else {
// Load the source
movaps(dest, xword[src_ptr + src_offset_disp]);
}
SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
// Generate instructions for source register swizzling as needed
u8 sel = swiz.GetRawSelector(src_num);
if (sel != NO_SRC_REG_SWIZZLE) {
// Selector component order needs to be reversed for the SHUFPS instruction
sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2);
// Shuffle inputs for swizzle
shufps(dest, dest, sel);
}
// If the source register should be negated, flip the negative bit using XOR
const bool negate[] = {swiz.negate_src1, swiz.negate_src2, swiz.negate_src3};
if (negate[src_num - 1]) {
xorps(dest, NEGBIT);
}
}
void JitShader::Compile_DestEnable(Instruction instr, Xmm src) {
DestRegister dest;
unsigned operand_desc_id;
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
operand_desc_id = instr.mad.operand_desc_id;
dest = instr.mad.dest.Value();
} else {
operand_desc_id = instr.common.operand_desc_id;
dest = instr.common.dest.Value();
}
SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
size_t dest_offset_disp = UnitState::OutputOffset(dest);
// If all components are enabled, write the result to the destination register
if (swiz.dest_mask == NO_DEST_REG_MASK) {
// Store dest back to memory
movaps(xword[STATE + dest_offset_disp], src);
} else {
// Not all components are enabled, so mask the result when storing to the destination
// register...
movaps(SCRATCH, xword[STATE + dest_offset_disp]);
if (Common::GetCPUCaps().sse4_1) {
u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) |
((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
blendps(SCRATCH, src, mask);
} else {
movaps(SCRATCH2, src);
unpckhps(SCRATCH2, SCRATCH); // Unpack X/Y components of source and destination
unpcklps(SCRATCH, src); // Unpack Z/W components of source and destination
// Compute selector to selectively copy source components to destination for SHUFPS
// instruction
u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) |
((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) |
((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) |
((swiz.DestComponentEnabled(3) ? 2 : 3) << 6);
shufps(SCRATCH, SCRATCH2, sel);
}
// Store dest back to memory
movaps(xword[STATE + dest_offset_disp], SCRATCH);
}
}
void JitShader::Compile_SanitizedMul(Xmm src1, Xmm src2, Xmm scratch) {
// 0 * inf and inf * 0 in the PICA should return 0 instead of NaN. This can be implemented by
// checking for NaNs before and after the multiplication. If the multiplication result is NaN
// where neither source was, this NaN was generated by a 0 * inf multiplication, and so the
// result should be transformed to 0 to match PICA fp rules.
// Set scratch to mask of (src1 != NaN and src2 != NaN)
movaps(scratch, src1);
cmpordps(scratch, src2);
mulps(src1, src2);
// Set src2 to mask of (result == NaN)
movaps(src2, src1);
cmpunordps(src2, src2);
// Clear components where scratch != src2 (i.e. if result is NaN where neither source was NaN)
xorps(scratch, src2);
andps(src1, scratch);
}
void JitShader::Compile_EvaluateCondition(Instruction instr) {
// Note: NXOR is used below to check for equality
switch (instr.flow_control.op) {
case Instruction::FlowControlType::Or:
mov(eax, COND0);
mov(ebx, COND1);
xor_(eax, (instr.flow_control.refx.Value() ^ 1));
xor_(ebx, (instr.flow_control.refy.Value() ^ 1));
or_(eax, ebx);
break;
case Instruction::FlowControlType::And:
mov(eax, COND0);
mov(ebx, COND1);
xor_(eax, (instr.flow_control.refx.Value() ^ 1));
xor_(ebx, (instr.flow_control.refy.Value() ^ 1));
and_(eax, ebx);
break;
case Instruction::FlowControlType::JustX:
mov(eax, COND0);
xor_(eax, (instr.flow_control.refx.Value() ^ 1));
break;
case Instruction::FlowControlType::JustY:
mov(eax, COND1);
xor_(eax, (instr.flow_control.refy.Value() ^ 1));
break;
}
}
void JitShader::Compile_UniformCondition(Instruction instr) {
size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id);
cmp(byte[SETUP + offset], 0);
}
BitSet32 JitShader::PersistentCallerSavedRegs() {
return persistent_regs & ABI_ALL_CALLER_SAVED;
}
void JitShader::Compile_ADD(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
addps(SRC1, SRC2);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_DP3(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
movaps(SRC2, SRC1);
shufps(SRC2, SRC2, _MM_SHUFFLE(1, 1, 1, 1));
movaps(SRC3, SRC1);
shufps(SRC3, SRC3, _MM_SHUFFLE(2, 2, 2, 2));
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0));
addps(SRC1, SRC2);
addps(SRC1, SRC3);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_DP4(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
movaps(SRC2, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
addps(SRC1, SRC2);
movaps(SRC2, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
addps(SRC1, SRC2);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_DPH(Instruction instr) {
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) {
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
} else {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
}
if (Common::GetCPUCaps().sse4_1) {
// Set 4th component to 1.0
blendps(SRC1, ONE, 0b1000);
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} else {
// Set 4th component to 1.0
movaps(SCRATCH, SRC1);
unpckhps(SCRATCH, ONE); // XYZW, 1111 -> Z1__
unpcklpd(SRC1, SCRATCH); // XYZW, Z1__ -> XYZ1
}
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Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
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movaps(SRC2, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
addps(SRC1, SRC2);
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movaps(SRC2, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
addps(SRC1, SRC2);
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Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_EX2(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
movss(xmm0, SRC1); // ABI_PARAM1
ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
CallFarFunction(*this, exp2f);
ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
movaps(SRC1, xmm0);
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Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_LG2(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
movss(xmm0, SRC1); // ABI_PARAM1
ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
CallFarFunction(*this, log2f);
ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
movaps(SRC1, xmm0);
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Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_MUL(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_SGE(Instruction instr) {
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) {
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
} else {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
}
cmpleps(SRC2, SRC1);
andps(SRC2, ONE);
Compile_DestEnable(instr, SRC2);
}
void JitShader::Compile_SLT(Instruction instr) {
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) {
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
} else {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
}
cmpltps(SRC1, SRC2);
andps(SRC1, ONE);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_FLR(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
if (Common::GetCPUCaps().sse4_1) {
roundps(SRC1, SRC1, _MM_FROUND_FLOOR);
} else {
cvttps2dq(SRC1, SRC1);
cvtdq2ps(SRC1, SRC1);
}
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_MAX(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
maxps(SRC1, SRC2);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_MIN(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
minps(SRC1, SRC2);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_MOVA(Instruction instr) {
SwizzlePattern swiz = {(*swizzle_data)[instr.common.operand_desc_id]};
if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
return; // NoOp
}
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// Convert floats to integers using truncation (only care about X and Y components)
cvttps2dq(SRC1, SRC1);
// Get result
movq(rax, SRC1);
// Handle destination enable
if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
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// Move and sign-extend low 32 bits
movsxd(ADDROFFS_REG_0, eax);
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// Move and sign-extend high 32 bits
shr(rax, 32);
movsxd(ADDROFFS_REG_1, eax);
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// Multiply by 16 to be used as an offset later
shl(ADDROFFS_REG_0, 4);
shl(ADDROFFS_REG_1, 4);
} else {
if (swiz.DestComponentEnabled(0)) {
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// Move and sign-extend low 32 bits
movsxd(ADDROFFS_REG_0, eax);
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// Multiply by 16 to be used as an offset later
shl(ADDROFFS_REG_0, 4);
} else if (swiz.DestComponentEnabled(1)) {
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// Move and sign-extend high 32 bits
shr(rax, 32);
movsxd(ADDROFFS_REG_1, eax);
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// Multiply by 16 to be used as an offset later
shl(ADDROFFS_REG_1, 4);
}
}
}
void JitShader::Compile_MOV(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_RCP(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
rcpss(SRC1, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_RSQ(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
rsqrtss(SRC1, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_NOP(Instruction instr) {}
void JitShader::Compile_END(Instruction instr) {
ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
ret();
}
void JitShader::Compile_CALL(Instruction instr) {
// Push offset of the return
push(qword, (instr.flow_control.dest_offset + instr.flow_control.num_instructions));
// Call the subroutine
call(instruction_labels[instr.flow_control.dest_offset]);
// Skip over the return offset that's on the stack
add(rsp, 8);
}
void JitShader::Compile_CALLC(Instruction instr) {
Compile_EvaluateCondition(instr);
Label b;
jz(b);
Compile_CALL(instr);
L(b);
}
void JitShader::Compile_CALLU(Instruction instr) {
Compile_UniformCondition(instr);
Label b;
jz(b);
Compile_CALL(instr);
L(b);
}
void JitShader::Compile_CMP(Instruction instr) {
using Op = Instruction::Common::CompareOpType::Op;
Op op_x = instr.common.compare_op.x;
Op op_y = instr.common.compare_op.y;
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
// SSE doesn't have greater-than (GT) or greater-equal (GE) comparison operators. You need to
// emulate them by swapping the lhs and rhs and using LT and LE. NLT and NLE can't be used here
// because they don't match when used with NaNs.
static const u8 cmp[] = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE};
bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual);
Xmm lhs_x = invert_op_x ? SRC2 : SRC1;
Xmm rhs_x = invert_op_x ? SRC1 : SRC2;
if (op_x == op_y) {
// Compare X-component and Y-component together
cmpps(lhs_x, rhs_x, cmp[op_x]);
movq(COND0, lhs_x);
mov(COND1, COND0);
} else {
bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual);
Xmm lhs_y = invert_op_y ? SRC2 : SRC1;
Xmm rhs_y = invert_op_y ? SRC1 : SRC2;
// Compare X-component
movaps(SCRATCH, lhs_x);
cmpss(SCRATCH, rhs_x, cmp[op_x]);
// Compare Y-component
cmpps(lhs_y, rhs_y, cmp[op_y]);
movq(COND0, SCRATCH);
movq(COND1, lhs_y);
}
shr(COND0.cvt32(), 31); // ignores upper 32 bits in source
shr(COND1, 63);
}
void JitShader::Compile_MAD(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2);
Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3);
} else {
Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2);
Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3);
}
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
addps(SRC1, SRC3);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_IF(Instruction instr) {
Compile_Assert(instr.flow_control.dest_offset >= program_counter,
"Backwards if-statements not supported");
Label l_else, l_endif;
// Evaluate the "IF" condition
if (instr.opcode.Value() == OpCode::Id::IFU) {
Compile_UniformCondition(instr);
} else if (instr.opcode.Value() == OpCode::Id::IFC) {
Compile_EvaluateCondition(instr);
}
jz(l_else, T_NEAR);
// Compile the code that corresponds to the condition evaluating as true
Compile_Block(instr.flow_control.dest_offset);
// If there isn't an "ELSE" condition, we are done here
if (instr.flow_control.num_instructions == 0) {
L(l_else);
return;
}
jmp(l_endif, T_NEAR);
L(l_else);
// This code corresponds to the "ELSE" condition
// Comple the code that corresponds to the condition evaluating as false
Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
L(l_endif);
}
void JitShader::Compile_LOOP(Instruction instr) {
Compile_Assert(instr.flow_control.dest_offset >= program_counter,
"Backwards loops not supported");
Compile_Assert(!looping, "Nested loops not supported");
looping = true;
// This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
// The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
// 4 bits) to be used as an offset into the 16-byte vector registers later
size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id);
mov(LOOPCOUNT, dword[SETUP + offset]);
mov(LOOPCOUNT_REG, LOOPCOUNT);
shr(LOOPCOUNT_REG, 4);
and_(LOOPCOUNT_REG, 0xFF0); // Y-component is the start
mov(LOOPINC, LOOPCOUNT);
shr(LOOPINC, 12);
and_(LOOPINC, 0xFF0); // Z-component is the incrementer
movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count
add(LOOPCOUNT, 1); // Iteration count is X-component + 1
Label l_loop_start;
L(l_loop_start);
Compile_Block(instr.flow_control.dest_offset + 1);
add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
sub(LOOPCOUNT, 1); // Increment loop count by 1
jnz(l_loop_start); // Loop if not equal
looping = false;
}
void JitShader::Compile_JMP(Instruction instr) {
if (instr.opcode.Value() == OpCode::Id::JMPC)
Compile_EvaluateCondition(instr);
else if (instr.opcode.Value() == OpCode::Id::JMPU)
Compile_UniformCondition(instr);
else
UNREACHABLE();
bool inverted_condition =
(instr.opcode.Value() == OpCode::Id::JMPU) && (instr.flow_control.num_instructions & 1);
Label& b = instruction_labels[instr.flow_control.dest_offset];
if (inverted_condition) {
jz(b, T_NEAR);
} else {
jnz(b, T_NEAR);
}
}
void JitShader::Compile_Block(unsigned end) {
while (program_counter < end) {
Compile_NextInstr();
}
}
void JitShader::Compile_Return() {
// Peek return offset on the stack and check if we're at that offset
mov(rax, qword[rsp + 8]);
cmp(eax, (program_counter));
// If so, jump back to before CALL
Label b;
jnz(b);
ret();
L(b);
}
void JitShader::Compile_NextInstr() {
if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) {
Compile_Return();
}
L(instruction_labels[program_counter]);
Instruction instr = {(*program_code)[program_counter++]};
OpCode::Id opcode = instr.opcode.Value();
auto instr_func = instr_table[static_cast<unsigned>(opcode)];
if (instr_func) {
// JIT the instruction!
((*this).*instr_func)(instr);
} else {
// Unhandled instruction
LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)",
instr.opcode.Value().EffectiveOpCode(), instr.hex);
}
}
void JitShader::FindReturnOffsets() {
return_offsets.clear();
for (size_t offset = 0; offset < program_code->size(); ++offset) {
Instruction instr = {(*program_code)[offset]};
switch (instr.opcode.Value()) {
case OpCode::Id::CALL:
case OpCode::Id::CALLC:
case OpCode::Id::CALLU:
return_offsets.push_back(instr.flow_control.dest_offset +
instr.flow_control.num_instructions);
break;
default:
break;
}
}
// Sort for efficient binary search later
std::sort(return_offsets.begin(), return_offsets.end());
}
void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code_,
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data_) {
program_code = program_code_;
swizzle_data = swizzle_data_;
// Reset flow control state
program = (CompiledShader*)getCurr();
program_counter = 0;
looping = false;
instruction_labels.fill(Xbyak::Label());
// Find all `CALL` instructions and identify return locations
FindReturnOffsets();
// The stack pointer is 8 modulo 16 at the entry of a procedure
// We reserve 16 bytes and assign a dummy value to the first 8 bytes, to catch any potential
// return checks (see Compile_Return) that happen in shader main routine.
ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
mov(qword[rsp + 8], 0xFFFFFFFFFFFFFFFFULL);
mov(SETUP, ABI_PARAM1);
mov(STATE, ABI_PARAM2);
// Zero address/loop registers
xor_(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32());
xor_(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32());
xor_(LOOPCOUNT_REG, LOOPCOUNT_REG);
// Used to set a register to one
static const __m128 one = {1.f, 1.f, 1.f, 1.f};
mov(rax, reinterpret_cast<size_t>(&one));
movaps(ONE, xword[rax]);
// Used to negate registers
static const __m128 neg = {-0.f, -0.f, -0.f, -0.f};
mov(rax, reinterpret_cast<size_t>(&neg));
movaps(NEGBIT, xword[rax]);
// Jump to start of the shader program
jmp(ABI_PARAM3);
// Compile entire program
Compile_Block(static_cast<unsigned>(program_code->size()));
// Free memory that's no longer needed
program_code = nullptr;
swizzle_data = nullptr;
return_offsets.clear();
return_offsets.shrink_to_fit();
ready();
ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize());
}
JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {}
} // namespace Shader
} // namespace Pica