citra/src/video_core/renderer_opengl/pica_to_gl.h

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
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#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
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#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_texturing.h"
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using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
using GLvec4 = std::array<GLfloat, 4>;
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namespace PicaToGL {
inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
static const GLenum filter_mode_table[] = {
GL_NEAREST, // TextureFilter::Nearest
GL_LINEAR, // TextureFilter::Linear
};
// Range check table for input
if (static_cast<size_t>(mode) >= ARRAY_SIZE(filter_mode_table)) {
LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
UNREACHABLE();
return GL_LINEAR;
}
GLenum gl_mode = filter_mode_table[mode];
// Check for dummy values indicating an unknown mode
if (gl_mode == 0) {
LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
UNIMPLEMENTED();
return GL_LINEAR;
}
return gl_mode;
}
inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
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static const GLenum wrap_mode_table[] = {
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
GL_REPEAT, // WrapMode::Repeat
GL_MIRRORED_REPEAT, // WrapMode::MirroredRepeat
// TODO(wwylele): ClampToEdge2 and ClampToBorder2 are not properly implemented here. See the
// comments in enum WrapMode.
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge2
GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2
GL_REPEAT, // WrapMode::Repeat2
GL_REPEAT, // WrapMode::Repeat3
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};
// Range check table for input
if (static_cast<size_t>(mode) >= ARRAY_SIZE(wrap_mode_table)) {
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LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
UNREACHABLE();
return GL_CLAMP_TO_EDGE;
}
if (static_cast<u32>(mode) > 3) {
Core::Telemetry().AddField(Telemetry::FieldType::Session,
"VideoCore_Pica_UnsupportedTextureWrapMode",
static_cast<u32>(mode));
LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast<u32>(mode));
}
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GLenum gl_mode = wrap_mode_table[mode];
// Check for dummy values indicating an unknown mode
if (gl_mode == 0) {
LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
UNIMPLEMENTED();
return GL_CLAMP_TO_EDGE;
}
return gl_mode;
}
inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
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static const GLenum blend_equation_table[] = {
GL_FUNC_ADD, // BlendEquation::Add
GL_FUNC_SUBTRACT, // BlendEquation::Subtract
GL_FUNC_REVERSE_SUBTRACT, // BlendEquation::ReverseSubtract
GL_MIN, // BlendEquation::Min
GL_MAX, // BlendEquation::Max
};
// Range check table for input
if (static_cast<size_t>(equation) >= ARRAY_SIZE(blend_equation_table)) {
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LOG_CRITICAL(Render_OpenGL, "Unknown blend equation %u", static_cast<u32>(equation));
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UNREACHABLE();
return GL_FUNC_ADD;
}
return blend_equation_table[(unsigned)equation];
}
inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
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static const GLenum blend_func_table[] = {
GL_ZERO, // BlendFactor::Zero
GL_ONE, // BlendFactor::One
GL_SRC_COLOR, // BlendFactor::SourceColor
GL_ONE_MINUS_SRC_COLOR, // BlendFactor::OneMinusSourceColor
GL_DST_COLOR, // BlendFactor::DestColor
GL_ONE_MINUS_DST_COLOR, // BlendFactor::OneMinusDestColor
GL_SRC_ALPHA, // BlendFactor::SourceAlpha
GL_ONE_MINUS_SRC_ALPHA, // BlendFactor::OneMinusSourceAlpha
GL_DST_ALPHA, // BlendFactor::DestAlpha
GL_ONE_MINUS_DST_ALPHA, // BlendFactor::OneMinusDestAlpha
GL_CONSTANT_COLOR, // BlendFactor::ConstantColor
GL_ONE_MINUS_CONSTANT_COLOR, // BlendFactor::OneMinusConstantColor
GL_CONSTANT_ALPHA, // BlendFactor::ConstantAlpha
GL_ONE_MINUS_CONSTANT_ALPHA, // BlendFactor::OneMinusConstantAlpha
GL_SRC_ALPHA_SATURATE, // BlendFactor::SourceAlphaSaturate
};
// Range check table for input
if (static_cast<size_t>(factor) >= ARRAY_SIZE(blend_func_table)) {
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LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %u", static_cast<u32>(factor));
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UNREACHABLE();
return GL_ONE;
}
return blend_func_table[(unsigned)factor];
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}
inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
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static const GLenum logic_op_table[] = {
GL_CLEAR, // Clear
GL_AND, // And
GL_AND_REVERSE, // AndReverse
GL_COPY, // Copy
GL_SET, // Set
GL_COPY_INVERTED, // CopyInverted
GL_NOOP, // NoOp
GL_INVERT, // Invert
GL_NAND, // Nand
GL_OR, // Or
GL_NOR, // Nor
GL_XOR, // Xor
GL_EQUIV, // Equiv
GL_AND_INVERTED, // AndInverted
GL_OR_REVERSE, // OrReverse
GL_OR_INVERTED, // OrInverted
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};
// Range check table for input
if (static_cast<size_t>(op) >= ARRAY_SIZE(logic_op_table)) {
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LOG_CRITICAL(Render_OpenGL, "Unknown logic op %u", static_cast<u32>(op));
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UNREACHABLE();
return GL_COPY;
}
return logic_op_table[(unsigned)op];
}
inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
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static const GLenum compare_func_table[] = {
GL_NEVER, // CompareFunc::Never
GL_ALWAYS, // CompareFunc::Always
GL_EQUAL, // CompareFunc::Equal
GL_NOTEQUAL, // CompareFunc::NotEqual
GL_LESS, // CompareFunc::LessThan
GL_LEQUAL, // CompareFunc::LessThanOrEqual
GL_GREATER, // CompareFunc::GreaterThan
GL_GEQUAL, // CompareFunc::GreaterThanOrEqual
};
// Range check table for input
if (static_cast<size_t>(func) >= ARRAY_SIZE(compare_func_table)) {
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LOG_CRITICAL(Render_OpenGL, "Unknown compare function %u", static_cast<u32>(func));
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UNREACHABLE();
return GL_ALWAYS;
}
return compare_func_table[(unsigned)func];
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}
inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
static const GLenum stencil_op_table[] = {
GL_KEEP, // StencilAction::Keep
GL_ZERO, // StencilAction::Zero
GL_REPLACE, // StencilAction::Replace
GL_INCR, // StencilAction::Increment
GL_DECR, // StencilAction::Decrement
GL_INVERT, // StencilAction::Invert
GL_INCR_WRAP, // StencilAction::IncrementWrap
GL_DECR_WRAP, // StencilAction::DecrementWrap
};
// Range check table for input
if (static_cast<size_t>(action) >= ARRAY_SIZE(stencil_op_table)) {
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LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %u", static_cast<u32>(action));
UNREACHABLE();
return GL_KEEP;
}
return stencil_op_table[(unsigned)action];
}
inline GLvec4 ColorRGBA8(const u32 color) {
return {{
(color >> 0 & 0xFF) / 255.0f,
(color >> 8 & 0xFF) / 255.0f,
(color >> 16 & 0xFF) / 255.0f,
(color >> 24 & 0xFF) / 255.0f,
}};
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}
inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) {
return {{
color.r / 255.0f,
color.g / 255.0f,
color.b / 255.0f,
}};
}
} // namespace PicaToGL