gl_shader_gen: View should be normalized.

This commit is contained in:
bunnei 2015-11-24 22:59:14 -05:00
parent c37de30cfc
commit 01b407638c

View file

@ -341,11 +341,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
break;
case Regs::LightingLutInput::VH:
index = std::string("dot(view, " + half_angle + ")");
index = std::string("dot(normalize(view), " + half_angle + ")");
break;
case Regs::LightingLutInput::NV:
index = std::string("dot(normal, view)");
index = std::string("dot(normal, normalize(view))");
break;
case Regs::LightingLutInput::LN: