game_list: Mark games as favorite to make them appear at the top
Co-Authored-By: Colin E. <5352197+Kewlan@users.noreply.github.com>
This commit is contained in:
parent
fdc29d05d5
commit
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16 changed files with 159 additions and 5 deletions
3
dist/license.md
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3
dist/license.md
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@ -15,6 +15,7 @@ qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/48x48/no_avatar.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
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qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/default/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/16x16/disconnected.png | CC BY-ND 3.0 | https://icons8.com
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@ -26,6 +27,7 @@ qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/48x48/no_avatar.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
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qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/qdarkstyle/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/16x16/connected_notification.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/16x16/disconnected.png | CC BY-ND 3.0 | https://icons8.com
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@ -36,6 +38,7 @@ qt_themes/colorful/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/48x48/plus.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
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qt_themes/colorful_dark/icons/16x16/connected.png | CC BY-ND 3.0 | https://icons8.com
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<!-- TODO (B3N30): Add the license of the citra icon -->
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BIN
dist/qt_themes/colorful/icons/48x48/star.png
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1
dist/qt_themes/colorful/style.qrc
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1
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@ -10,6 +10,7 @@
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<file alias="48x48/folder.png">icons/48x48/folder.png</file>
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<file alias="48x48/plus.png">icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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<file alias="48x48/star.png">icons/48x48/star.png</file>
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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</qresource>
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<qresource prefix="colorful">
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1
dist/qt_themes/colorful_dark/style.qrc
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1
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@ -11,6 +11,7 @@
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<file alias="48x48/no_avatar.png">../qdarkstyle/icons/48x48/no_avatar.png</file>
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<file alias="48x48/plus.png">../colorful/icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">../colorful/icons/48x48/sd_card.png</file>
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<file alias="48x48/star.png">../colorful/icons/48x48/star.png</file>
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<file alias="256x256/plus_folder.png">../colorful/icons/256x256/plus_folder.png</file>
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</qresource>
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1
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@ -13,6 +13,7 @@
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<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
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<file alias="48x48/plus.png">icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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<file alias="48x48/star.png">icons/48x48/star.png</file>
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<file alias="256x256/citra.png">icons/256x256/citra.png</file>
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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</qresource>
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dist/qt_themes/default/icons/48x48/star.png
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@ -11,6 +11,7 @@
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<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
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<file alias="48x48/plus.png">icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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<file alias="48x48/star.png">icons/48x48/star.png</file>
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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</qresource>
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<qresource prefix="qss_icons">
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BIN
dist/qt_themes/qdarkstyle_midnight_blue/icons/48x48/star.png
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@ -11,6 +11,7 @@
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<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
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<file alias="48x48/plus.png">icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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<file alias="48x48/star.png">icons/48x48/star.png</file>
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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</qresource>
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<qresource prefix="qss_icons">
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@ -356,3 +356,4 @@ folder.png | CC BY-ND 3.0 | https://icons8.com
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plus.png (Default, Dark) | CC0 1.0 | Designed by BreadFish64 from the Citra team
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plus.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
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sd_card.png | CC BY-ND 3.0 | https://icons8.com
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star.png | CC BY-ND 3.0 | https://icons8.com
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@ -791,6 +791,14 @@ void Config::ReadUIGameListValues() {
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ReadBasicSetting(UISettings::values.show_type_column);
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ReadBasicSetting(UISettings::values.show_size_column);
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const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
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for (int i = 0; i < favorites_size; i++) {
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qt_config->setArrayIndex(i);
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UISettings::values.favorited_ids.append(
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ReadSetting(QStringLiteral("program_id")).toULongLong());
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}
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qt_config->endArray();
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qt_config->endGroup();
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}
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@ -1265,6 +1273,14 @@ void Config::SaveUIGameListValues() {
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WriteBasicSetting(UISettings::values.show_type_column);
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WriteBasicSetting(UISettings::values.show_size_column);
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qt_config->beginWriteArray(QStringLiteral("favorites"));
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for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
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qt_config->setArrayIndex(i);
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WriteSetting(QStringLiteral("program_id"),
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QVariant::fromValue(UISettings::values.favorited_ids[i]));
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}
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qt_config->endArray();
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qt_config->endGroup();
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}
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@ -15,6 +15,7 @@
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#include <QKeyEvent>
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#include <QLabel>
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#include <QLineEdit>
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#include <QList>
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#include <QMenu>
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#include <QMessageBox>
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#include <QModelIndex>
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@ -105,6 +106,10 @@ void GameListSearchField::setFilterResult(int visible, int total) {
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QStringLiteral("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
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}
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bool GameListSearchField::IsEmpty() const {
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return edit_filter->text().isEmpty();
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}
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QString GameList::GetLastFilterResultItem() const {
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QString file_path;
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const int folderCount = item_model->rowCount();
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@ -206,7 +211,9 @@ void GameList::OnTextChanged(const QString& new_text) {
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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if (edit_filter_text.isEmpty()) {
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for (int i = 0; i < folder_count; ++i) {
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
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UISettings::values.favorited_ids.size() == 0);
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for (int i = 1; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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}
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search_field->setFilterResult(children_total, children_total);
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} else {
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
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int result_count = 0;
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for (int i = 0; i < folder_count; ++i) {
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for (int i = 1; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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child->setData(QIcon::fromTheme(QStringLiteral("plus")).pixmap(icon_size),
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Qt::DecorationRole);
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break;
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case GameListItemType::Favorites:
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child->setData(
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QIcon::fromTheme(QStringLiteral("star"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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default:
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break;
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}
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@ -422,6 +437,15 @@ void GameList::DonePopulating(const QStringList& watch_list) {
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item_model->invisibleRootItem()->appendRow(new GameListAddDir());
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// Add favorites row
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item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
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UISettings::values.favorited_ids.size() == 0);
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tree_view->expand(item_model->invisibleRootItem()->child(0)->index());
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for (const auto id : UISettings::values.favorited_ids) {
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AddFavorite(id);
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}
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// Clear out the old directories to watch for changes and add the new ones
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auto watch_dirs = watcher->directories();
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if (!watch_dirs.isEmpty()) {
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tree_view->setEnabled(true);
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const int folderCount = tree_view->model()->rowCount();
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int children_total = 0;
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for (int i = 0; i < folderCount; ++i) {
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for (int i = 1; i < folderCount; ++i) {
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children_total += item_model->item(i, 0)->rowCount();
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}
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search_field->setFilterResult(children_total, children_total);
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@ -477,6 +501,9 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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case GameListItemType::SystemDir:
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AddPermDirPopup(context_menu, selected);
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break;
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case GameListItemType::Favorites:
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AddFavoritesPopup(context_menu);
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break;
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default:
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break;
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}
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@ -533,6 +560,8 @@ void ForEachOpenGLCacheFile(u64 program_id, auto func) {
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void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QString& name,
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u64 program_id, u64 extdata_id, Service::FS::MediaType media_type) {
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QAction* favorite = context_menu.addAction(tr("Favorite"));
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context_menu.addSeparator();
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QMenu* open_menu = context_menu.addMenu(tr("Open"));
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QAction* open_application_location = open_menu->addAction(tr("Application Location"));
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open_menu->addSeparator();
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program_id, [&opengl_cache_exists](QFile& file) { opengl_cache_exists |= file.exists(); });
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#endif
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favorite->setVisible(program_id != 0);
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favorite->setCheckable(true);
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favorite->setChecked(UISettings::values.favorited_ids.contains(program_id));
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std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
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open_save_location->setEnabled(
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is_application && FileUtil::Exists(FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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navigate_to_gamedb_entry->setVisible(it != compatibility_list.end());
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connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); });
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connect(open_save_location, &QAction::triggered, this, [this, program_id] {
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emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA);
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});
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const int row = selected.row();
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move_up->setEnabled(row > 0);
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move_up->setEnabled(row > 1);
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move_down->setEnabled(row < item_model->rowCount() - 2);
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connect(move_up, &QAction::triggered, this, [this, selected, row, game_dir_index] {
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});
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}
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void GameList::AddFavoritesPopup(QMenu& context_menu) {
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QAction* clear = context_menu.addAction(tr("Clear"));
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connect(clear, &QAction::triggered, [this] {
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for (const auto id : UISettings::values.favorited_ids) {
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RemoveFavorite(id);
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}
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UISettings::values.favorited_ids.clear();
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
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});
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}
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void GameList::LoadCompatibilityList() {
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QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
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}
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}
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void GameList::ToggleFavorite(u64 program_id) {
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if (!UISettings::values.favorited_ids.contains(program_id)) {
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
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!search_field->IsEmpty());
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UISettings::values.favorited_ids.append(program_id);
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AddFavorite(program_id);
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item_model->sort(tree_view->header()->sortIndicatorSection(),
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tree_view->header()->sortIndicatorOrder());
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} else {
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UISettings::values.favorited_ids.removeOne(program_id);
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RemoveFavorite(program_id);
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if (UISettings::values.favorited_ids.size() == 0) {
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
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}
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}
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}
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void GameList::AddFavorite(u64 program_id) {
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auto* favorites_row = item_model->item(0);
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for (int i = 1; i < item_model->rowCount() - 1; i++) {
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const auto* folder = item_model->item(i);
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for (int j = 0; j < folder->rowCount(); j++) {
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if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
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program_id) {
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QList<QStandardItem*> list;
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for (int k = 0; k < COLUMN_COUNT; k++) {
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list.append(folder->child(j, k)->clone());
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}
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list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
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GameListItem::SortRole);
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list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
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favorites_row->appendRow(list);
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return;
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}
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}
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}
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}
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void GameList::RemoveFavorite(u64 program_id) {
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auto* favorites_row = item_model->item(0);
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for (int i = 0; i < favorites_row->rowCount(); i++) {
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const auto* game = favorites_row->child(i);
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if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
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favorites_row->removeRow(i);
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return;
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}
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}
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}
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QString GameList::FindGameByProgramID(u64 program_id, int role) {
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return FindGameByProgramID(item_model->invisibleRootItem(), program_id, role);
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}
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@ -80,6 +80,10 @@ public:
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void RefreshGameDirectory();
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void ToggleFavorite(u64 program_id);
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void AddFavorite(u64 program_id);
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void RemoveFavorite(u64 program_id);
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static const QStringList supported_file_extensions;
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signals:
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@ -113,6 +117,7 @@ private:
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u64 extdata_id, Service::FS::MediaType media_type);
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void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddFavoritesPopup(QMenu& context_menu);
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void UpdateColumnVisibility();
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QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role);
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@ -34,7 +34,8 @@ enum class GameListItemType {
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|||
CustomDir = QStandardItem::UserType + 2,
|
||||
InstalledDir = QStandardItem::UserType + 3,
|
||||
SystemDir = QStandardItem::UserType + 4,
|
||||
AddDir = QStandardItem::UserType + 5
|
||||
AddDir = QStandardItem::UserType + 5,
|
||||
Favorites = QStandardItem::UserType + 6,
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListItemType);
|
||||
|
@ -430,6 +431,28 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class GameListFavorites : public GameListItem {
|
||||
public:
|
||||
explicit GameListFavorites() {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
const int icon_size = IconSizes.at(UISettings::values.game_list_icon_size.GetValue());
|
||||
setData(QIcon::fromTheme(QStringLiteral("star"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
Qt::DecorationRole);
|
||||
setData(QObject::tr("Favorites"), Qt::DisplayRole);
|
||||
}
|
||||
|
||||
int type() const override {
|
||||
return static_cast<int>(GameListItemType::Favorites);
|
||||
}
|
||||
|
||||
bool operator<(const QStandardItem& other) const override {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class GameList;
|
||||
class QHBoxLayout;
|
||||
class QTreeView;
|
||||
|
@ -444,6 +467,7 @@ public:
|
|||
explicit GameListSearchField(GameList* parent = nullptr);
|
||||
|
||||
void setFilterResult(int visible, int total);
|
||||
bool IsEmpty() const;
|
||||
|
||||
void clear();
|
||||
void setFocus();
|
||||
|
|
|
@ -116,6 +116,8 @@ struct Values {
|
|||
bool game_dir_deprecated_deepscan;
|
||||
QVector<UISettings::GameDir> game_dirs;
|
||||
QStringList recent_files;
|
||||
QVector<u64> favorited_ids;
|
||||
|
||||
QString language;
|
||||
|
||||
QString theme;
|
||||
|
|
Loading…
Reference in a new issue