Add final for internal widget classes

Improve comments
Hide the render_window when stopping emulation
This commit is contained in:
LittleWhite 2015-09-02 00:28:47 +02:00
parent 679c1e38b6
commit 2b42ba5510
3 changed files with 113 additions and 83 deletions

View file

@ -78,7 +78,7 @@ void EmuThread::run() {
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context. // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
// The corresponding functionality is handled in EmuThread instead // The corresponding functionality is handled in EmuThread instead
class GGLWidgetInternal : public QGLWidget class GGLWidgetInternal final : public QGLWidget
{ {
public: public:
GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
@ -97,7 +97,7 @@ private:
GRenderWindow* parent; GRenderWindow* parent;
}; };
class GSplashWidgetInternal : public QWidget class GSplashWidgetInternal final : public QWidget
{ {
public: public:
GSplashWidgetInternal(QWidget* parent) GSplashWidgetInternal(QWidget* parent)
@ -296,7 +296,7 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,un
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread; this->emu_thread = emu_thread;
// Swaps to put in front the render widget // Put render widget in front
active_widget=render_widget; active_widget=render_widget;
layout->removeWidget(splash_widget); layout->removeWidget(splash_widget);
layout->addWidget(render_widget); layout->addWidget(render_widget);
@ -307,7 +307,7 @@ void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
void GRenderWindow::OnEmulationStopping() { void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr; emu_thread = nullptr;
// Swaps back the splash widget // Put splash widget in front
active_widget=splash_widget; active_widget=splash_widget;
layout->removeWidget(render_widget); layout->removeWidget(render_widget);
layout->addWidget(splash_widget); layout->addWidget(splash_widget);

View file

@ -1,80 +1,109 @@
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View file

@ -290,6 +290,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Start->setText(tr("Start")); ui.action_Start->setText(tr("Start"));
ui.action_Pause->setEnabled(false); ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false); ui.action_Stop->setEnabled(false);
render_window->hide();
} }
void GMainWindow::StoreRecentFile(const QString& filename) void GMainWindow::StoreRecentFile(const QString& filename)